Category Archives: miniatures

Treasure Objective Tokens for Blood and Plunder

Continuing my work on my Blood and Plunder models/terrain. Finally received some nice treasure chests and coin piles from Dark Arts Studio. This is their Chests & Treasure set. You can buy bits of it individually, but I grabbed the lot and happy I did. The barrels and bases are Renedra. I’ve since textured the bases and moving on to painting. I have a lot to do before May, but I should be able to finish it all if I stay on track.

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Khorne Bloodbound Bloodreavers WIP

Still working on my Khorne army. Joined a Firestorm campaign group to push me to keep painting. I’ve settled on a paint scheme, but that’s for a later post – once I have better samples of the scheme ready. In the meantime I’ve been trying to churn through the 80 Bloodreavers I wound up with. I know each won’t be a masterpiece, so hopefully I can move with some average speed through the batch. Did the flesh tones wash on all of them one night. Honestly, the Badger flesh primer + the wash = that might be all the work I do on skin tones for these guys, it looks very nice on the bulk of them in person. Group shot:
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Age of Sigmar Khorne Bloodbound Army

Yep, another one. I may have started collecting some Bloodbound after I picked up Shadespire and the sweet Garrek’s Reavers models within. Always loved the AoS sculpts for Khorne, but I already have a ‘horde’ army with Orcs. BUT Shadespire got me to take the plunge again. I’ve bought it piecemeal over the past couple months and now that things have settled into a dull roar otherwise I’m carving out some time to get working on them. Starting with texturing the bases. Since some I bought were already assembled those took more TLC to get the Vallejo Dark Earth texture product on, but overall after a few hours last night I have all the army’s current bases textured. Hopefully judicious use of the airbrush will get these guys painted up fast. Reds and flesh and metals. Easy, right?

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A Bit of Work on D’s Twinz

Two of my oldest Orks, these dreadnoughts…now Deff Dreads…are much smaller than the current models. Decided to mount both on a single Dread base as a pair of Dreads. Working on what to do with the rest of the base and their positioning.


Shadespire Painting Pt. 3

In true Shiny Penny fashion I’ve shifted my painting around a bit. My Reavers are not yet completed, but I picked up the two new warbands for the game, the Sepulchral Guard and Ironjaw’s Boys. In keeping with the initial releases the models in these are great as well, really capturing the feel the game’s trying for. The undead are great, since we haven’t seen many new undead models for a few years now. Love the character in them. The Ironjaws are also nice, more standard ‘orc’ look with their Brute armor, but still great. I’m still messing with the orc armor (sorry, orruk) since I want to carry that style over to my Age of Sigmar Ironjaw armor as well. Going for a beat up rusty look vs. painted armor. But for now figured the undead were the fastest finish.

Ironjaw’s Boys. Leaving the arm and cloak off the leader for painting access:20171104_183757

Love this guy’s detail.
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The armor, still work in progress, but going for a two-toned look.
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The Guard. Lots of personality for undead models.20171104_183753
Painting bone R fun!
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Area Terrain for Blood and Plunder

Was looking for some area terrain templates for foliage/trees I wouldn’t have to build myself. I know that sounds lazy, but time’s not a big luxury for me these days. Was fortunate to be directed to Worldsmith Industries, and their area terrain templates. I received the order this week and thought I’d post what they looked like out of the box. Looking forward to cleaning and painting these up along with adding plants and trees.

I ordered the Base 3, Base 4, and Base 5.2 pieces along with 6 Bare Earth and 6 Tree Stump inserts. Here’s the three of them together, with the 50mm inserts spread across the group. As you can see, the casting is clean, few details needing cleanup/edges trimmed. The stumps fit the palms I picked up on Ebay nicely, and I can use the flat inserts for other trees I have with thicker trunks and/or clumps of plants. The resin is sturdy, but not too thick. Plenty of table coverage with these guys.

One other thought. The 50mm inserts are pretty stable alone. The blanks are great for 50mm foliage clumps, and the stumps for trees. Topheavy terrain may not do as well, but it’s a thought. Could always buy an assortment of both (the inserts are sold in packs separately so you can mix and match) to have on hand for the templates or as standalone scatter.

I did ask Worldsmith if they would be creating these without the rock formations sculpted in. At this time they have no plans to, but additional flocking/plants glued down will cover up the ones I don’t want showing easily. Look for progress reports coming (hopefully) soon.

Overall, definitely worth the price! Take a look here!

The Group:20171003_172158

Base 3
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Base 4
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Base 5.2
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Checking the stump!:
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Raid! [Blood and Plunder Batrep]

Met up with my good friend Daniel yesterday for a game of Blood and Plunder. We are still getting used to the play style and rules (top notch, highly recommend), but are having a blast. We decided to play the Raid scenario and had Daniel’s Spanish as the attackers and my English Militia as defenders. Quick story was that in response to Spanish raids in the area the English had increased their presence and had heard a raiding party was headed toward a settlement nearby. The militia set up on the outskirts of the settlement to keep it from being sacked.

Dan’s English (101 points – yikes!)
Experienced Commander
5 Trained Militia x2
5 Freebooters
4 Sea Dogs

Daniel’s Spanish (99 points)
Experienced Commander
4 Lanceros x2
4 Milicianos Indios
4 Milicianos

SETUP
We played on a 4×4 table using the terrain available at the store that day. Set things up like it was the outskirts of a settlement/group of farms with the jungle close by. Plenty of terrain for the Spanish to use as cover (to my later disgust). The two unpainted sets of cargo are our objectives.
20170920_172021My initial plan was to hold back with the militia in true defensive fashion while using the sea dogs and freebooters to get a better angle against/slow down his force. His was to move up in cover to protect his lanceros.

TURN 1
I shifted my militia with the commander to the right, leaving the other units out of his command range to protect that flank. My sea dogs moved forward into cover as well. He moved forward making good use of the terrain and eliminated two sea dogs with the indios’ arrows.


TURNS 2 through 5
As the Spanish moved up my English responded less than adequately, firing into the foliage, missing most of what they shot at. The milicianos did not fare well against the volleys of musket fire, but the indios – knowing the terrain better – and the lanceros fared nicely. The lanceros on the right engaged the militia in melee, who called for support from the remaining sea dogs. Eventually the English won that fight and sent the remaining lancero fleeing back to his vessel. Meanwhile the freebooters were savaged by arrows and muskets, eventually being wiped out. The sea dogs were able to move to intercept the indios but could not hold them back from the cargo. As the Spanish drew nearer it became a desperate last stand. (we had two different versions of the Strike rule in the rulebook, but were until the last turn essentially even with how many points we were generating).


TURN 6
The indios, having eliminated their remaining opponent, moved to their objective, weathering a last ditch volley from the militia. The other militia were felled by the Spanish commander’s lanceros who then overran the barricade, their prize close at hand.

Result: Spanish victory! At the end of the game I had amassed a good number of Strike Points, ensuring the Spanish win. The game did go the distance, and with a few more saves or Spanish casualties it might have swung the other way. Tons of fun were had. We both made a couple errors in the rules, including Daniel forgetting his force special rule about deployment, and I realizing far too late that it would have been better to hold my shots for defensive attacks rather than try to eliminate the enemy hiding prone in thick foliage with smoothbore weapons. 😐