If you want to watch the unboxing and review you can below and why not pre order a copy from element games and support the show.
Core Rules – This covers all of the core rules required to play the new edition of Warcry, it covers everything from building your war band, how to use abilities, the different actions your fighters can take and…
Long time, no post. I’ll try to be more regular with my content updates, but for now the revised abbreviated affiliation list through the Winter Guard/Malekith release can be found on the Gaming Resources page.
I love superheroes and most supers games in general. Marvel Crisis Protocol is a great game with fantastic sculpts. One thing it does have that’s for me sometimes frustrating is their living affiliations list. It updates with each release what supers go in which teams. Thing is, for the amount of information on the list it currently eats up 4 pages of space. While some will just pull it up on their devices I prefer a hardcopy at the table, especially when teaching new players. I created one that I will update whenever new releases hit that simplifies the formatting and reduces the page bloat in half. It’s on the Resources page, enjoy!
One gaming theme I hadn’t been able to get a good game for was the slasher/horror genre. I have Dead of Winter (semi co-op zombie game), Eldritch Horror, and a few other boardgames, but none were that Jason/Michael/Freddy style game. I missed out on Camp Grizzly when it was alive and hadn’t really found anything else that struck me. Then Black Site Studios put out their slasher-horror inspired minis game, Don’t Look Back. Fun, fast, simple with plenty of replay value (and 100% co-op). I’m loving it. One thing I did put together is a turn sequence reference sheet how I’d look at the turn. The rules are straightforward, but could use a bit better organizing (it’s me, not you, Matt) so here’s the result. Makes teaching it easier too. It’s also the first new item I’m adding to my Gaming Resources page!
Direct link to the reference sheet if you don’t want to give me more clicks going to the page. 😀(weird, the preview and google PDF windows want to show it with annotations on so the 3rd column vanishes…in Acrobat it’s fine, just turn off the annotations if viewing in a browser)
Another game I’ve gotten into is the very fun Conquest: The Last Argument of Kings by Para-Bellum. I’ll be posting more of my Dweghom army as I get it painted (yes, painted). But in the meantime I did create a set of mustering reference documents that will come in handy for me and I hope for other players. Army building in Conquest is selecting a Character, then adding units based on that Character’s mustering restrictions. Any number of mainstay That Character’s units can be included, but only one restricted unit per mainstay. Armies can have multiple Characters but they each have their own hiring restrictions. I summarized these per Character and per unit on single sheets. This includes their newest army, the W’adrhun, as well. Enjoy! Conquest Warband Musters.
So I haven’t stopped working on my Brimstone models, but did take a little breather after working nonstop on them for a couple months. A friend turned me on to a new rank and file game from Para Bellum called Conquest: Last Argument of Kings. I had seen it last year when it dropped, but nobody locally was interested. Now a few players are getting into it and they have added 2 new armies, with more coming. I finally bit the bullet as I’ve always wanted a dwarf army for a game. The Dweghom are the ‘dwarves’ for Conquest. Here’s my first unit for the game, Hold Warriors. They’re beefier at about 38mm+ in scale, so that was a nice change. They’re also the first models I’ve ever used snow effects on and am happy with the results so far.
Going to be posting my work weekly now as part of the #6MMRPC challenge through the Conquering the Lead Mountain page on Facebook.
8x Serpentmen of Jarongo (6 serpentmen plus the Shaman and Grand Shaman) – I’m very happy with how these turned out. I’ll be posting an article with the paint recipe for them later if anyone is intrerested.
3x Heroes: Male Prospector, male Frontier Doc, female Gambler
Latest update. It’s been a month since I posted, but I’ve been keeping at it. One thing I have decided to do differently is base the models as I go instead of basing large batches after the fact. I’ve gone back and based every model that I’ve posted to date and going forward the pics will show completed and based models (I might add some base flavor like foliage later). I also decided that rather than wait on being finished to work on heroes I will be adding a batch of them into each batch so they’re getting completed along the way. So here’s the next group:
Latest batch completed. I wasn’t able to spend as much time at the painting table, so my output dropped a bit. But pretty happy with this group. The Gateways are something we use every game to indicate unexplored exits, so having them painted will be a nice treat. The Belly of the Beast Gateways were an interesting experiment for me. I don’t work with pinks much, so I learned a few things. Going to seal these in gloss so they can keep that ‘moist’ look going. I also tried some blood effects on the Flesh Drones. Figured they get messy working with the raw materials the Stalker uses…mixed results but they’re fine at a distance. Likewise the freehand flowers on the Harionago were a newish challenge and mixed results. I’ll probably go back and clean them up after I’m done with everything else. She looks nice at 3′ though, the purple tint to the skin is very subtle.