Shadows of Brimstone Model Storage Option

One of the hard things about being a Shadows of Brimstone hoarder is that the model count for a completist is the sheer number and how to store/transport them. Some are a little on the fragile side (undead miner hands!), others are huge (Beli’al!). I was transporting all of mine to date in a Battle Foam transport bag, that I’d all but filled up and still had two large models, the Harbinger and the big worm, in another container. Because I’m waiting on some GenCon treats to arrive that include more models and the rest of the Kickstarter hasn’t yet arrived I realized I’d have to buy another bag or find something more modular to cover my needs. I also found it distracting at the table to dig for what we need in-game and this option allows easy location of the required baddies while we game.

I started with Really Useful Boxes that I already had for some different projects/storage. They’re, wait for it, really useful and I highly recommend the line. They’re stackable, durable, lock well, etc. Then I grabbed magnets from this great shop (local, so got to go in and shop with one of their engineers) Amazing Magnets and metal shingles at 84 cents each from Home Depot. Armed with some model glue and a glue gun I went to work. Still need a couple more metal sheets, and 100 magnets plus later!!

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Enter the Dragon

So I was able to get my hands on the new Malifaux Ten Thunders Shadow Emissary model. I’m still behind on the updated fluff (and when I was writing it up, Misaki was to be the Dragon, not Shen Long, but that’s a tale for another day), so unsure what the deal with the Emissaries are (other than they came from Zoraida…like the Effigies?), but oh the model!

The Emissaries are huge models compared to most anything that Wyrd has done before. I know I’ll wind up getting a few of the as they’re simply awesome looking models, and if the Shadow Emissary’s any indication a high quality set of models to add to your collection. One thing with the Shadow Emissary is that he’s really tall and really long (as befitting an Asian-themed Dragon). I’d thought about pinning parts together, and eventually settled on magnetizing his tail portion for transport. Here’s the results. I won’t get to painting him for a bit, but was hoping to use him this weekend in a tournament at the Realm in Brea, CA.

The conundrum. Here’s the two main body sections (not even the neck piece or tail piece on this sucker. Note the gaps in the plastic and the slot/tab assembly. The model fit together fine with these, but I figured after some looking and dry fitting this would be a good place for the magnet.

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I had 1/2″ diameter magnets to use, left the body parts in halves, and then went to work with a power drill. The drill was too mighty, so I got a very basic start with it and hacked away with a hobby knife when it got to the delicate steps.
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After figuring out the positions for the magnets I dropped some Gray Stuff into the halves, seated the magnets and made sure they lined up, reseated in the Gray Stuff, pulled the halves apart to adjust things, reseated, etc. Got it where I liked it in a few passes.

Finally, all was where I was happy with it. Put the thing together and then did a test lift for strength and ‘spin factor’ with the things. Looks great. Love the model!
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Here’s a side view of how long it is. You can get a vibe of the scale with Master Yu in the above shot plus this green guy below.
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Welp, that’s it until next time. You can see some semi-painted stuff in the background. Took a quick break from the 10AAT Grots to get some Malifaux assembled for the event. Back to it all after Saturday.


The 500pt Waagh (update 10AAT)

So after a faltering start this summer I’m feeling like I have a little momentum going. Since I suffer from MADD (Miniature Attention Deficit Disorder) I’ve been assembling and priming models for other games like Malifaux, Warmachine, Kami Tales, and Guild Ball along with trying to get some Orks assembled (Dread and 3 Killa Kans). Here’s a quick update on my 500 points/10AAT experiment. I finally settled on paint colors for the Grots and all but finished two of my first ten last night. The pics wash a bit of the color out of the yellows but I’m happy with the results so far. Back to the grindstone tonight.


Starting up the Full WAAAGH Paint: Ork 500 pts (10AAT)

As a variant of the 10AAT pledge I made for myself (which hsn’t held up thanks to real life concerns) where I have a game plan for whatever I’m painting but only focus on 10 (ish) at a time I thought I’d use a friend’s idea of doing a simple starting block of 500 points for 40k. I wrote up a quick list, tried to keep it table legal and will start with that as my painting foundation using the 10AAT style when it works. The list:

  • HQ: Warboss on Bike (not to be cheesy, but I love the FW model)
  • Troop 1: 20 Boyz
  • Troop 2: 30 Grots
  • Heavy 1: 2 Lobbas
  • Heavy 2: 2 Kannons

Totals out at 498 points. Pics of the victims.


Prime(r) Time

I have found myself with some random days off this summer and hope to make the most of them assembling and painting models for my various guilty pleasures. I somehow like knowing I have models finished and primed vs. painting a batch then assembling/priming the next batch before painting. Part of it is the gamer first in me, part of it is it feels like I’m making progress/cleaning up the backlog. Whatever the reason I had a primer frenzy this weekend. A sampling of Warmachine, Kami Tales, Shadows of Brimstone, Guild Ball. Plenty more to come, some of the gray primed minis will get a dusting of white primer if I want lighter coats on them. Group shot of everything. Some of it I had to repair/assemble before I got them primed. Pics so far.image-20160608_190616

 

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Back from Kublacon, SJA was fun!

After a far longer drive there and back again I’m home from Kublacon. As always, had a blast playing games, connecting with old friends, making new ones, and this year running Steamjack Arena! Great players, some awesome and hilarious tactics and events occurred. I have many great playtest notes to incorporate into the game as well. I’ll attach a couple pictures from the events here, stay tuned for the live SJA page and rules/etc coming soon! (stupid phone won’t let me download pix at the moment, so it’s the ones in the camera)


Steamjack Arena Samples

Still working on the full rewrite of the SJA ruleset, but I do have it note and ready to run this weekend at Kublacon. For some reason I lost the formatting on my (8 year) old Publisher files (yeah, yeah, I’ll change over to Adobe as soon as I have time to learn how it works), so I had to recreate the cards from scratch. Gave me a chance to incorporate rules changes and some formatting things I wanted to address. Here’s three of the eight Jacks I’ll be using for the event. Rather than do them as the normal individual cards I’m going to set this up for now as a one-page each player can reference at the table. Still need to get the others finished and laminate the lot tonight. Wheee!!

For a practical note, if you’re familiar with how Warmachine works assume the chassis is a normal Jack, but instead of damage wrapping to the next column at the bottom it rolls over to the system listed in the column. There are several other tweaks since it’s only Jacks on the table (the 3 cogs represent the Jack’s handler, for example), but that’ll at least help the ‘cards’ make more sense for now.jack1jack2jack4