Category Archives: Blood and Plunder

3 Keg Barrels

Finished a quick paint job on 3 keg barrels from the Pathfinder Deep Cuts collection. Painted up easy, they come pre-primered with Vallejo primer. Not 100% sold on their primer job but it was adequate. Looking forward to other items from the line.

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Area Terrain for Blood and Plunder

Was looking for some area terrain templates for foliage/trees I wouldn’t have to build myself. I know that sounds lazy, but time’s not a big luxury for me these days. Was fortunate to be directed to Worldsmith Industries, and their area terrain templates. I received the order this week and thought I’d post what they looked like out of the box. Looking forward to cleaning and painting these up along with adding plants and trees.

I ordered the Base 3, Base 4, and Base 5.2 pieces along with 6 Bare Earth and 6 Tree Stump inserts. Here’s the three of them together, with the 50mm inserts spread across the group. As you can see, the casting is clean, few details needing cleanup/edges trimmed. The stumps fit the palms I picked up on Ebay nicely, and I can use the flat inserts for other trees I have with thicker trunks and/or clumps of plants. The resin is sturdy, but not too thick. Plenty of table coverage with these guys.

One other thought. The 50mm inserts are pretty stable alone. The blanks are great for 50mm foliage clumps, and the stumps for trees. Topheavy terrain may not do as well, but it’s a thought. Could always buy an assortment of both (the inserts are sold in packs separately so you can mix and match) to have on hand for the templates or as standalone scatter.

I did ask Worldsmith if they would be creating these without the rock formations sculpted in. At this time they have no plans to, but additional flocking/plants glued down will cover up the ones I don’t want showing easily. Look for progress reports coming (hopefully) soon.

Overall, definitely worth the price! Take a look here!

The Group:20171003_172158

Base 3
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Base 4
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Base 5.2
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Checking the stump!:
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Raid! [Blood and Plunder Batrep]

Met up with my good friend Daniel yesterday for a game of Blood and Plunder. We are still getting used to the play style and rules (top notch, highly recommend), but are having a blast. We decided to play the Raid scenario and had Daniel’s Spanish as the attackers and my English Militia as defenders. Quick story was that in response to Spanish raids in the area the English had increased their presence and had heard a raiding party was headed toward a settlement nearby. The militia set up on the outskirts of the settlement to keep it from being sacked.

Dan’s English (101 points – yikes!)
Experienced Commander
5 Trained Militia x2
5 Freebooters
4 Sea Dogs

Daniel’s Spanish (99 points)
Experienced Commander
4 Lanceros x2
4 Milicianos Indios
4 Milicianos

SETUP
We played on a 4×4 table using the terrain available at the store that day. Set things up like it was the outskirts of a settlement/group of farms with the jungle close by. Plenty of terrain for the Spanish to use as cover (to my later disgust). The two unpainted sets of cargo are our objectives.
20170920_172021My initial plan was to hold back with the militia in true defensive fashion while using the sea dogs and freebooters to get a better angle against/slow down his force. His was to move up in cover to protect his lanceros.

TURN 1
I shifted my militia with the commander to the right, leaving the other units out of his command range to protect that flank. My sea dogs moved forward into cover as well. He moved forward making good use of the terrain and eliminated two sea dogs with the indios’ arrows.


TURNS 2 through 5
As the Spanish moved up my English responded less than adequately, firing into the foliage, missing most of what they shot at. The milicianos did not fare well against the volleys of musket fire, but the indios – knowing the terrain better – and the lanceros fared nicely. The lanceros on the right engaged the militia in melee, who called for support from the remaining sea dogs. Eventually the English won that fight and sent the remaining lancero fleeing back to his vessel. Meanwhile the freebooters were savaged by arrows and muskets, eventually being wiped out. The sea dogs were able to move to intercept the indios but could not hold them back from the cargo. As the Spanish drew nearer it became a desperate last stand. (we had two different versions of the Strike rule in the rulebook, but were until the last turn essentially even with how many points we were generating).


TURN 6
The indios, having eliminated their remaining opponent, moved to their objective, weathering a last ditch volley from the militia. The other militia were felled by the Spanish commander’s lanceros who then overran the barricade, their prize close at hand.

Result: Spanish victory! At the end of the game I had amassed a good number of Strike Points, ensuring the Spanish win. The game did go the distance, and with a few more saves or Spanish casualties it might have swung the other way. Tons of fun were had. We both made a couple errors in the rules, including Daniel forgetting his force special rule about deployment, and I realizing far too late that it would have been better to hold my shots for defensive attacks rather than try to eliminate the enemy hiding prone in thick foliage with smoothbore weapons. 😐


Blood and Plunder English Freebooters [6MMRPC Wk8]

Started working on my Blood and Plunder English pirates. After the announced death of Spartan Games my interest in finishing my Russian fleet sort of waned. Enjoying working on some simple sculpts for a change, not enjoying reteaching myself how best to paint over white primer. Trying to color block out the pants/shirts ahead of time as well. These are English Freebooters. Kind of heavy handed with my base coating, but end results will be good.2150697231396597749-account_id=1