Category Archives: Uncategorized

Army of the Dead for Middle Earth SBG

First batch of Middle Earth Strategy Battle Game models nearly completed. Just need to finish their bases which I’m doing in the same style as my Blood and Plunder terrain base colors. These Army of the Dead are from the new boxed set that was released back in August. Rohan is next on the list, and have already started working on them. Pretty straightforward as I want to have these models all look nice, but not take too much time. Also, at 25mm, they’re smaller models in general and should take less time. Ghosts – always easy. Pretty happy with the results.

Paint Recipe
Primed: I am still figuring out zenithal priming, and only using gray and white primers (Badger Stylynrez)
Base color:  GW Nighthaunt Gloom Technical thinned with medium for flow
Wash: GW Waywatcher Green glaze
Chainmail: GW Leadbelcher washed with GW Nuln Oil wash
Wash again!: GW Waywatcher mixed with Nuln Oil over the shield wood and lower half of the models. If I do more I may bypass the initial green glaze step and just do this instead
Drybrush: GW Underhive Ash Dry to give some final pop to them.

 

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Blood and Plunder Paint Frenzy. Countdown to Kublacon

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I’ve mentioned previously that I will  be attending Kublacon and running two Blood and Plunder events. I want to keep to my original goal of having everything I own to date painted when I head out. Coming into the home stretch I’m realizing I may have over committed, but am going to push through and see how far I get. I’ll track my daily progress here and on the BnP Facebook page if anyone’s interested. Tuesday night ended with the models being at this point.
As you can see, plenty to do. I had a good batch primed and semi-painted, but a way’s to go as well as the Unaligned models I still needed to wash and prime.

Wednesday evening I had some time to work on things, but the progress may not seem that dramatic.

Primed the bare metal minis, fixed the Spanish Commander’s loose arm, put shoes on nearly everyone, a few models needed base colors on pants/shirts, and base color on the…bases.

Where will tonight get me? We’ll see.


Blood and Plunder Frigate and Sloop Finished

Whew, finally finished painting both my frigate and sloop from Firelock Games. Two great kits for their awesome Blood and plunder game. I’ve mailed them off for the rigging and masts to be completed (I don’t trust myself to do the rigging/sails justice, plus then I’ll have a good example of what they should look like!). Only other item to be attached would be a lantern and the gunport covers. Those would probably snap off in transit so they’ll be glued on after the ships return to port. I’ll be sure to post again on these guys once everything’s where it should be. Both were a delight to paint, and makes me want to do more. I’ll add a post with the three longboats completed once I finish the last one.

SLOOP
Finished Pictures
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FRIGATE
Finished Pictures
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In Progress Pictures


Treasure Objective Tokens for Blood and Plunder

Continuing my work on my Blood and Plunder models/terrain. Finally received some nice treasure chests and coin piles from Dark Arts Studio. This is their Chests & Treasure set. You can buy bits of it individually, but I grabbed the lot and happy I did. The barrels and bases are Renedra. I’ve since textured the bases and moving on to painting. I have a lot to do before May, but I should be able to finish it all if I stay on track.

Image may contain: food


Shadespire Painting Pt. 3

In true Shiny Penny fashion I’ve shifted my painting around a bit. My Reavers are not yet completed, but I picked up the two new warbands for the game, the Sepulchral Guard and Ironjaw’s Boys. In keeping with the initial releases the models in these are great as well, really capturing the feel the game’s trying for. The undead are great, since we haven’t seen many new undead models for a few years now. Love the character in them. The Ironjaws are also nice, more standard ‘orc’ look with their Brute armor, but still great. I’m still messing with the orc armor (sorry, orruk) since I want to carry that style over to my Age of Sigmar Ironjaw armor as well. Going for a beat up rusty look vs. painted armor. But for now figured the undead were the fastest finish.

Ironjaw’s Boys. Leaving the arm and cloak off the leader for painting access:20171104_183757

Love this guy’s detail.
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The armor, still work in progress, but going for a two-toned look.
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The Guard. Lots of personality for undead models.20171104_183753
Painting bone R fun!
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Shadespire Painting pt. 2

Worked for a bit last night on the Bloodbound for Shadespire. Here’s where I am now with those bad boys and a shot of where I am with all the bases.

The bases have been a delight to paint. Nothing fancy just some quick base colors/wash/hilight. Here’s what I’ve been using:
Base color – Badger’s Stynylrez gray aibrush primer
Wash – Nuln Oil
Drybrush 1 – Dawnstone
Drybrush 2 – Administratum Gray
Leaves – base color Elysian Green
Branches – base color X-88
Dirt – Mournfang Brown, wash Agrax Earthshade
Skulls – base color Zandri Dust, wash Agrax Earthshade, H1 Ushabti Bone, H2, Sceaming Skull

 

Garrek’s Reavers
I’m happy I finally worked out a flesh recipe that works for me and the time I have to get things done. I’ll get the blues and reds darker obviously. I had a ‘happy accident’ in the blues (ew). I’d painted two of the guys with black pants (see pt. 1) and when I went to look at doing a deep blue similar to Red Gobbo’s (pt. 1) I started painting this blue over the black. I am liking this much better than the blue then shaded with a black/blue wash (as you can see if you compare them in the group shot). I think I might go back and hit them with black and then blue over that. Debating…This is also serving as my test run for my actual Bloodbound army so whatever colors work here I’ll be carrying them over to the AoS figs.

Flesh Tones: base is Stynylrez light flesh, washed with Reikland Fleshshade, then drybrushed hilights of Kislev Flesh (need to double check that), and then Flayed one Flesh afterward, last was a thin wash of the Reikland Fleshshade again. I’m still messing with the scars, will post what I’m doing with them later. I might try an even thinner second Reikland on future models.


Raid! [Blood and Plunder Batrep]

Met up with my good friend Daniel yesterday for a game of Blood and Plunder. We are still getting used to the play style and rules (top notch, highly recommend), but are having a blast. We decided to play the Raid scenario and had Daniel’s Spanish as the attackers and my English Militia as defenders. Quick story was that in response to Spanish raids in the area the English had increased their presence and had heard a raiding party was headed toward a settlement nearby. The militia set up on the outskirts of the settlement to keep it from being sacked.

Dan’s English (101 points – yikes!)
Experienced Commander
5 Trained Militia x2
5 Freebooters
4 Sea Dogs

Daniel’s Spanish (99 points)
Experienced Commander
4 Lanceros x2
4 Milicianos Indios
4 Milicianos

SETUP
We played on a 4×4 table using the terrain available at the store that day. Set things up like it was the outskirts of a settlement/group of farms with the jungle close by. Plenty of terrain for the Spanish to use as cover (to my later disgust). The two unpainted sets of cargo are our objectives.
20170920_172021My initial plan was to hold back with the militia in true defensive fashion while using the sea dogs and freebooters to get a better angle against/slow down his force. His was to move up in cover to protect his lanceros.

TURN 1
I shifted my militia with the commander to the right, leaving the other units out of his command range to protect that flank. My sea dogs moved forward into cover as well. He moved forward making good use of the terrain and eliminated two sea dogs with the indios’ arrows.


TURNS 2 through 5
As the Spanish moved up my English responded less than adequately, firing into the foliage, missing most of what they shot at. The milicianos did not fare well against the volleys of musket fire, but the indios – knowing the terrain better – and the lanceros fared nicely. The lanceros on the right engaged the militia in melee, who called for support from the remaining sea dogs. Eventually the English won that fight and sent the remaining lancero fleeing back to his vessel. Meanwhile the freebooters were savaged by arrows and muskets, eventually being wiped out. The sea dogs were able to move to intercept the indios but could not hold them back from the cargo. As the Spanish drew nearer it became a desperate last stand. (we had two different versions of the Strike rule in the rulebook, but were until the last turn essentially even with how many points we were generating).


TURN 6
The indios, having eliminated their remaining opponent, moved to their objective, weathering a last ditch volley from the militia. The other militia were felled by the Spanish commander’s lanceros who then overran the barricade, their prize close at hand.

Result: Spanish victory! At the end of the game I had amassed a good number of Strike Points, ensuring the Spanish win. The game did go the distance, and with a few more saves or Spanish casualties it might have swung the other way. Tons of fun were had. We both made a couple errors in the rules, including Daniel forgetting his force special rule about deployment, and I realizing far too late that it would have been better to hold my shots for defensive attacks rather than try to eliminate the enemy hiding prone in thick foliage with smoothbore weapons. 😐