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Shadespire Painting Pt. 3

In true Shiny Penny fashion I’ve shifted my painting around a bit. My Reavers are not yet completed, but I picked up the two new warbands for the game, the Sepulchral Guard and Ironjaw’s Boys. In keeping with the initial releases the models in these are great as well, really capturing the feel the game’s trying for. The undead are great, since we haven’t seen many new undead models for a few years now. Love the character in them. The Ironjaws are also nice, more standard ‘orc’ look with their Brute armor, but still great. I’m still messing with the orc armor (sorry, orruk) since I want to carry that style over to my Age of Sigmar Ironjaw armor as well. Going for a beat up rusty look vs. painted armor. But for now figured the undead were the fastest finish.

Ironjaw’s Boys. Leaving the arm and cloak off the leader for painting access:20171104_183757

Love this guy’s detail.
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The armor, still work in progress, but going for a two-toned look.
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The Guard. Lots of personality for undead models.20171104_183753
Painting bone R fun!
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Shadespire Painting pt. 2

Worked for a bit last night on the Bloodbound for Shadespire. Here’s where I am now with those bad boys and a shot of where I am with all the bases.

The bases have been a delight to paint. Nothing fancy just some quick base colors/wash/hilight. Here’s what I’ve been using:
Base color – Badger’s Stynylrez gray aibrush primer
Wash – Nuln Oil
Drybrush 1 – Dawnstone
Drybrush 2 – Administratum Gray
Leaves – base color Elysian Green
Branches – base color X-88
Dirt – Mournfang Brown, wash Agrax Earthshade
Skulls – base color Zandri Dust, wash Agrax Earthshade, H1 Ushabti Bone, H2, Sceaming Skull

 

Garrek’s Reavers
I’m happy I finally worked out a flesh recipe that works for me and the time I have to get things done. I’ll get the blues and reds darker obviously. I had a ‘happy accident’ in the blues (ew). I’d painted two of the guys with black pants (see pt. 1) and when I went to look at doing a deep blue similar to Red Gobbo’s (pt. 1) I started painting this blue over the black. I am liking this much better than the blue then shaded with a black/blue wash (as you can see if you compare them in the group shot). I think I might go back and hit them with black and then blue over that. Debating…This is also serving as my test run for my actual Bloodbound army so whatever colors work here I’ll be carrying them over to the AoS figs.

Flesh Tones: base is Stynylrez light flesh, washed with Reikland Fleshshade, then drybrushed hilights of Kislev Flesh (need to double check that), and then Flayed one Flesh afterward, last was a thin wash of the Reikland Fleshshade again. I’m still messing with the scars, will post what I’m doing with them later. I might try an even thinner second Reikland on future models.


Raid! [Blood and Plunder Batrep]

Met up with my good friend Daniel yesterday for a game of Blood and Plunder. We are still getting used to the play style and rules (top notch, highly recommend), but are having a blast. We decided to play the Raid scenario and had Daniel’s Spanish as the attackers and my English Militia as defenders. Quick story was that in response to Spanish raids in the area the English had increased their presence and had heard a raiding party was headed toward a settlement nearby. The militia set up on the outskirts of the settlement to keep it from being sacked.

Dan’s English (101 points – yikes!)
Experienced Commander
5 Trained Militia x2
5 Freebooters
4 Sea Dogs

Daniel’s Spanish (99 points)
Experienced Commander
4 Lanceros x2
4 Milicianos Indios
4 Milicianos

SETUP
We played on a 4×4 table using the terrain available at the store that day. Set things up like it was the outskirts of a settlement/group of farms with the jungle close by. Plenty of terrain for the Spanish to use as cover (to my later disgust). The two unpainted sets of cargo are our objectives.
20170920_172021My initial plan was to hold back with the militia in true defensive fashion while using the sea dogs and freebooters to get a better angle against/slow down his force. His was to move up in cover to protect his lanceros.

TURN 1
I shifted my militia with the commander to the right, leaving the other units out of his command range to protect that flank. My sea dogs moved forward into cover as well. He moved forward making good use of the terrain and eliminated two sea dogs with the indios’ arrows.


TURNS 2 through 5
As the Spanish moved up my English responded less than adequately, firing into the foliage, missing most of what they shot at. The milicianos did not fare well against the volleys of musket fire, but the indios – knowing the terrain better – and the lanceros fared nicely. The lanceros on the right engaged the militia in melee, who called for support from the remaining sea dogs. Eventually the English won that fight and sent the remaining lancero fleeing back to his vessel. Meanwhile the freebooters were savaged by arrows and muskets, eventually being wiped out. The sea dogs were able to move to intercept the indios but could not hold them back from the cargo. As the Spanish drew nearer it became a desperate last stand. (we had two different versions of the Strike rule in the rulebook, but were until the last turn essentially even with how many points we were generating).


TURN 6
The indios, having eliminated their remaining opponent, moved to their objective, weathering a last ditch volley from the militia. The other militia were felled by the Spanish commander’s lanceros who then overran the barricade, their prize close at hand.

Result: Spanish victory! At the end of the game I had amassed a good number of Strike Points, ensuring the Spanish win. The game did go the distance, and with a few more saves or Spanish casualties it might have swung the other way. Tons of fun were had. We both made a couple errors in the rules, including Daniel forgetting his force special rule about deployment, and I realizing far too late that it would have been better to hold my shots for defensive attacks rather than try to eliminate the enemy hiding prone in thick foliage with smoothbore weapons. 😐


Paint Storage – Finally Happy

I’ve been messing with how best to store my paints where I can access them easily for a while. I have a large table with plenty of depth, but I found that reaching further back for paints was a hassle. I was using pantry organizing risers like these:
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However, I found that they were a bit unwieldy and didn’t have a top shelf backing, so paints would fall off…Also, I had to cut small blocks of foam as risers for the deep shelves to stack the paints two deep. They worked, but weren’t idea.

I then looked at the woodcut lines out there. So many nice products for storing paints, but none did what I wanted them to (I’m sure someone can show me otherwise, but I didn’t find what fit my need), which was mainly allow the varying sizes of hobby paint bottle in each slot. I use P3, Vallejo, GW, and Army Painter – plus a few random off brands. None seemed to be all things for me. The quest continued.

Finally I saw someone using nail polish racks in an image or two. Was amazed by the simplicity of the idea! Did a bit of research of the depth of the shelves I wanted and went to town. Bought a couple from Container Store that were lower as a starting point, then bought a taller rack from Amazon. I’ve since swapped out two of the smaller racks for two tall racks and the results are below. I did a couple fast pictures to show how things stand, please forgive the clutter. 🙂 The two shorter racks now hold my black/gray and metallics in one and the technicals and washes in the other.
4884271767994528577-account_id=1The tall racks hold everything else. All my moving things around has me needing to resort the colors and pull duplicates out for now.
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RIP Spartan Games – Dystopian Wars

Well, that’s a bummer. If you’re unaware Spartan Games has closed up shop. Our local group has been debating on what to do with our fleets, hopefully we’ll hold onto them and play the game, but has definitely put a damper on desire to play it at the moment. A few of us are looking for some of the items we had considered picking up when we started playing it regularly again, but it was never the easiest game to locate product for at the best of times…ugh.


Missions Deck [Shadows of Brimstone]

One of the great things about Shadows of Brimstone is the depth of the missions available for the game. The core boxes alone both contain 12 missions (with 6 overlapping). Along with the Enemy expansions and the Deluxe sets a collector of the full game is looking at 87 unique missions to enjoy!

With so many options choosing missions other than going straight through them one at a time can be a challenge. There are plenty of options out there, but I prefer a deck of cards (because SOB needs more cards!!) that I can modify as the play group goes. We can remove missions we’ve already played or tailor a batch of missions in the draw, whatever style of draw we’d like.

The deck I created also includes a checklist for posses to track their wins/losses and when they played a mission.

Hopefully this comes in handy for your play group too! SoB_mission_deck_072017


Dropzone Commander – speed painting Shaltari, first glance

Source: Dropzone Commander – speed painting Shaltari, first glance