Category Archives: gaming

Realmgates for Age of Sigmar

Been trying to keep up with a consistent amount of painting per week. Tackling what I have already started/will be using next first as that seemed to make the most sense. 😀

These guys have been primed for months but I never got around to painting (shocker). Took the time to put them together and I’m happy with the results. I may go clean up a few details but I’m calling them completed. Not amazing, but I like.

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A Bit of Work on D’s Twinz

Two of my oldest Orks, these dreadnoughts…now Deff Dreads…are much smaller than the current models. Decided to mount both on a single Dread base as a pair of Dreads. Working on what to do with the rest of the base and their positioning.


GW’s Shadespire

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When GW announced Shadespire I was relatively unimpressed. The initial images looked like a hot mess. An uninspired big hex grid map, some cards, some custom dice, and a few models. Nothing about gameplay initially, just ‘here ya go, buy this.’

I ignored everything about it after that, and then a demo copy showed up at Brookhurst Hobbies. I flipped through the box and was a little less sour on it and curious. The models were gorgeous (I’ve always been partial to the Bloodbound models even though I don’t have…didn’t have…any for an army). Then out of pure designer curiosity I sat down and tried the game out.

…and fell in deep like with it. The game is intended to play fast, roughly 20 minutes (GW says, I say more like 40 for 2 players) in length, and can scale up to 4 players. It’s not a miniatures game, it’s a hex map board game. Much more of an arena style combat game than anything else. The beauty of the mechanics is in how you the decks interact with the game elements and allow for some creative tactics. Whether you prefer to strike boldly or maneuver for objectives things can change based on the positioning of the boards at setup as well as what cards the players use to build their decks. I like cards, so this is a Good Thing to me.

Some folks have compared it to X-wing in the card customizing category. I think it should be more aptly compared to Runewars to a degree since you’re buying full warbands in the expansions and not single ships, but that’s a ticky tack debate. The buy model is what’s being compared here. Each warband, including those in the boxed set, comes with its own unique deck of power and objective cards (the two decks used), and generics of each. These generics can be used across all warbands, but no warband’s kit comes with every general card. If you want generic card X for your BLoodbound you may need to buy the Ironjawz box since that card wasn’t in the Bloodbound deck (or starter box at all). Sounds annoying for those who want to chase the cards and play more competitively. But wait, unlike X-Wing or Runewars that Ironjawz warband is self-contained and can be played out of the box as well. You have not only picked up the additional generic cards but another Warband to swap in and out. Since games are very short and the model count so low – currently we have seen the range running 3-7 depending on the Warband – some options for what you play are nice to have.

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GW’s putting some effort into this game, even supporting competitive events in stores! Who do these guys think they are? 90’s GW?

This isn’t a comprehensive review of the game, but a quick heads up that you may want to check it out if you have the opportunity. It’s not for everyone, but I hope you find it to your liking as I have.


Raid! [Blood and Plunder Batrep]

Met up with my good friend Daniel yesterday for a game of Blood and Plunder. We are still getting used to the play style and rules (top notch, highly recommend), but are having a blast. We decided to play the Raid scenario and had Daniel’s Spanish as the attackers and my English Militia as defenders. Quick story was that in response to Spanish raids in the area the English had increased their presence and had heard a raiding party was headed toward a settlement nearby. The militia set up on the outskirts of the settlement to keep it from being sacked.

Dan’s English (101 points – yikes!)
Experienced Commander
5 Trained Militia x2
5 Freebooters
4 Sea Dogs

Daniel’s Spanish (99 points)
Experienced Commander
4 Lanceros x2
4 Milicianos Indios
4 Milicianos

SETUP
We played on a 4×4 table using the terrain available at the store that day. Set things up like it was the outskirts of a settlement/group of farms with the jungle close by. Plenty of terrain for the Spanish to use as cover (to my later disgust). The two unpainted sets of cargo are our objectives.
20170920_172021My initial plan was to hold back with the militia in true defensive fashion while using the sea dogs and freebooters to get a better angle against/slow down his force. His was to move up in cover to protect his lanceros.

TURN 1
I shifted my militia with the commander to the right, leaving the other units out of his command range to protect that flank. My sea dogs moved forward into cover as well. He moved forward making good use of the terrain and eliminated two sea dogs with the indios’ arrows.


TURNS 2 through 5
As the Spanish moved up my English responded less than adequately, firing into the foliage, missing most of what they shot at. The milicianos did not fare well against the volleys of musket fire, but the indios – knowing the terrain better – and the lanceros fared nicely. The lanceros on the right engaged the militia in melee, who called for support from the remaining sea dogs. Eventually the English won that fight and sent the remaining lancero fleeing back to his vessel. Meanwhile the freebooters were savaged by arrows and muskets, eventually being wiped out. The sea dogs were able to move to intercept the indios but could not hold them back from the cargo. As the Spanish drew nearer it became a desperate last stand. (we had two different versions of the Strike rule in the rulebook, but were until the last turn essentially even with how many points we were generating).


TURN 6
The indios, having eliminated their remaining opponent, moved to their objective, weathering a last ditch volley from the militia. The other militia were felled by the Spanish commander’s lanceros who then overran the barricade, their prize close at hand.

Result: Spanish victory! At the end of the game I had amassed a good number of Strike Points, ensuring the Spanish win. The game did go the distance, and with a few more saves or Spanish casualties it might have swung the other way. Tons of fun were had. We both made a couple errors in the rules, including Daniel forgetting his force special rule about deployment, and I realizing far too late that it would have been better to hold my shots for defensive attacks rather than try to eliminate the enemy hiding prone in thick foliage with smoothbore weapons. 😐


Blood and Plunder English Freebooters [6MMRPC Wk8]

Started working on my Blood and Plunder English pirates. After the announced death of Spartan Games my interest in finishing my Russian fleet sort of waned. Enjoying working on some simple sculpts for a change, not enjoying reteaching myself how best to paint over white primer. Trying to color block out the pants/shirts ahead of time as well. These are English Freebooters. Kind of heavy handed with my base coating, but end results will be good.2150697231396597749-account_id=1


RIP Spartan Games – Dystopian Wars

Well, that’s a bummer. If you’re unaware Spartan Games has closed up shop. Our local group has been debating on what to do with our fleets, hopefully we’ll hold onto them and play the game, but has definitely put a damper on desire to play it at the moment. A few of us are looking for some of the items we had considered picking up when we started playing it regularly again, but it was never the easiest game to locate product for at the best of times…ugh.


Missions Deck [Shadows of Brimstone]

One of the great things about Shadows of Brimstone is the depth of the missions available for the game. The core boxes alone both contain 12 missions (with 6 overlapping). Along with the Enemy expansions and the Deluxe sets a collector of the full game is looking at 87 unique missions to enjoy!

With so many options choosing missions other than going straight through them one at a time can be a challenge. There are plenty of options out there, but I prefer a deck of cards (because SOB needs more cards!!) that I can modify as the play group goes. We can remove missions we’ve already played or tailor a batch of missions in the draw, whatever style of draw we’d like.

The deck I created also includes a checklist for posses to track their wins/losses and when they played a mission.

Hopefully this comes in handy for your play group too! SoB_mission_deck_072017