Category Archives: gaming

Raid! [Blood and Plunder Batrep]

Met up with my good friend Daniel yesterday for a game of Blood and Plunder. We are still getting used to the play style and rules (top notch, highly recommend), but are having a blast. We decided to play the Raid scenario and had Daniel’s Spanish as the attackers and my English Militia as defenders. Quick story was that in response to Spanish raids in the area the English had increased their presence and had heard a raiding party was headed toward a settlement nearby. The militia set up on the outskirts of the settlement to keep it from being sacked.

Dan’s English (101 points – yikes!)
Experienced Commander
5 Trained Militia x2
5 Freebooters
4 Sea Dogs

Daniel’s Spanish (99 points)
Experienced Commander
4 Lanceros x2
4 Milicianos Indios
4 Milicianos

SETUP
We played on a 4×4 table using the terrain available at the store that day. Set things up like it was the outskirts of a settlement/group of farms with the jungle close by. Plenty of terrain for the Spanish to use as cover (to my later disgust). The two unpainted sets of cargo are our objectives.
20170920_172021My initial plan was to hold back with the militia in true defensive fashion while using the sea dogs and freebooters to get a better angle against/slow down his force. His was to move up in cover to protect his lanceros.

TURN 1
I shifted my militia with the commander to the right, leaving the other units out of his command range to protect that flank. My sea dogs moved forward into cover as well. He moved forward making good use of the terrain and eliminated two sea dogs with the indios’ arrows.


TURNS 2 through 5
As the Spanish moved up my English responded less than adequately, firing into the foliage, missing most of what they shot at. The milicianos did not fare well against the volleys of musket fire, but the indios – knowing the terrain better – and the lanceros fared nicely. The lanceros on the right engaged the militia in melee, who called for support from the remaining sea dogs. Eventually the English won that fight and sent the remaining lancero fleeing back to his vessel. Meanwhile the freebooters were savaged by arrows and muskets, eventually being wiped out. The sea dogs were able to move to intercept the indios but could not hold them back from the cargo. As the Spanish drew nearer it became a desperate last stand. (we had two different versions of the Strike rule in the rulebook, but were until the last turn essentially even with how many points we were generating).


TURN 6
The indios, having eliminated their remaining opponent, moved to their objective, weathering a last ditch volley from the militia. The other militia were felled by the Spanish commander’s lanceros who then overran the barricade, their prize close at hand.

Result: Spanish victory! At the end of the game I had amassed a good number of Strike Points, ensuring the Spanish win. The game did go the distance, and with a few more saves or Spanish casualties it might have swung the other way. Tons of fun were had. We both made a couple errors in the rules, including Daniel forgetting his force special rule about deployment, and I realizing far too late that it would have been better to hold my shots for defensive attacks rather than try to eliminate the enemy hiding prone in thick foliage with smoothbore weapons. 😐

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Blood and Plunder English Freebooters [6MMRPC Wk8]

Started working on my Blood and Plunder English pirates. After the announced death of Spartan Games my interest in finishing my Russian fleet sort of waned. Enjoying working on some simple sculpts for a change, not enjoying reteaching myself how best to paint over white primer. Trying to color block out the pants/shirts ahead of time as well. These are English Freebooters. Kind of heavy handed with my base coating, but end results will be good.2150697231396597749-account_id=1


RIP Spartan Games – Dystopian Wars

Well, that’s a bummer. If you’re unaware Spartan Games has closed up shop. Our local group has been debating on what to do with our fleets, hopefully we’ll hold onto them and play the game, but has definitely put a damper on desire to play it at the moment. A few of us are looking for some of the items we had considered picking up when we started playing it regularly again, but it was never the easiest game to locate product for at the best of times…ugh.


Missions Deck [Shadows of Brimstone]

One of the great things about Shadows of Brimstone is the depth of the missions available for the game. The core boxes alone both contain 12 missions (with 6 overlapping). Along with the Enemy expansions and the Deluxe sets a collector of the full game is looking at 87 unique missions to enjoy!

With so many options choosing missions other than going straight through them one at a time can be a challenge. There are plenty of options out there, but I prefer a deck of cards (because SOB needs more cards!!) that I can modify as the play group goes. We can remove missions we’ve already played or tailor a batch of missions in the draw, whatever style of draw we’d like.

The deck I created also includes a checklist for posses to track their wins/losses and when they played a mission.

Hopefully this comes in handy for your play group too! SoB_mission_deck_072017


Game Transport and Storage Solutions for Shadows of Brimstone

I’ve posted here before about my infatuation with Flying Frog’s Shadows of Brimstone game. I heavily backed the Kickstarter, and am hoping to see the last of what I backed here sometime this summer (after 3 years of development, adding on to it, shipping and printing issues, and so forth – you know, a Kickstarter, not a preorder system).

Anyway, one thing SOB has going for it, at least for me, is stuff. Lots and lots of stuff. Cards, tokens, map tiles, enemy reference cards, did I mention cards? I’d have to count them up but it’s hundreds of cards if not upwards of a thousand plus now. Oh and lots of miniatures.

I don’t game solely at home so my SOB collection needs to be both transportable and easily stored when not in use. Here are my current solutions to both problems. So far everything’s worked great.

MAP TILES
This might be the simplest of the storage solutions. Hanging file storage box and folders. I Picked up this guy at Staples and has worked great. It currently holds all the map tile releases through the 1.5 mailing and Trederra, but not the Derelict Ship or Blasted Wastes. I think I can get them to fit, but may need a second one once I get the contents in hand. Process: I was loathe to do it, but for this game you need quick access to the materials, so I went ahead and printed up small clear Avery labels for each tile and the relevant Map cards. Instead of coding by room name (as seen in the picture, I’ve since reworked things) I went ahead and did a simple system. Each boxed set has a letter, such as T for Trederra, then a number for the tile. The two cards referencing the tile (the Mines Map deck and corresponding Otherworld Map deck) also get a sticker with the same number. Like I said, I hated putting stickers on anything, but it’s worked like a dream for speeding up game play. “Map tile T-12.” Bam, go to box and grab T-12, profit.
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TOKENS
Brimstone has a loooot of tokens. It’s token overload for some players and the different types can take up a good amount of table real estate during a game. I wanted a way to easily transport and then access what we needed during each game no matter where we were. Also to have containers to pass around so all players had easy access to Wounds or Sanity or Corruption (yay) while we played. Solution: The Stanley 25-compartment organizer. This thing is amazing. It has different sized compartments for varying size and quantity components. I ran out of room with one so I bought a second and haven’t looked back. I even keep the map tile end cap pieces in one of these, dice, badges for our Marshal and Sheriff, and so on. Best thing? Modular. These compartments can be rearranged and removed for use during a game. What I’ve done with them is anything we need for setup (objects, terrain, and so on) are all in one of the organizers while the pieces we use in nearly every game are in the second. Cannot recommend enough (and they have handles!). Sorry for the blurry pic, I’ll get a better one in here.
image-20160412_215502

CARDS
There are loooots of cards for SOB as well. Keeping track of what you need, having them ready for play in the game, storing and sorting outside of the game. Kind of a hassle. I used to keep them in a selection of Upper Deck card boxes, but that became unwieldy, especially if any were left behind. I still keep our campaign characters’ current cards in a large card box so they don’t get mixed up with the other character cards, but that’s it. Currently everything else is in a Hobby Lobby Artist Supply Sketch Box with a Broken Token insert made specifically for the case (it’s in the insert description, but remember it FITS THAT CASE SPECIFICALLY). I preferred the darker color linked above, but there is a plain wood style case as well – stock number is in the BT insert description. I also ordered an additional set of dividers knowing how many card types there were in the game. Be sure to order the divider pack referenced in the Broken Token item description. I found a generic set from BT that looked the same size at my LGS, but turns out were off about 1/16″ and that was enough to make them useless for this project. The cards are sorted by world and type where possible. I’m running out of room in this and worry that when I do get the last sets, including the monster add on packs I may need to get another one or relegate some of these back to card boxes (looking at you money cards, and character cards…and scenario deck). But until then it’s awesome and makes finding things very easy. In game we use a Hold-It card organizer for the most commonly used cards (actually two now, love them so much).

MINIATURES
The miniatures for this game posed a unique challenge. I wanted to keep them protected, but at the same time needed them to be easily accessed during a game. I started with standard miniature cases I had already lying around, but those only covered the smaller models and not always with their odd sizes and shapes. The larger stuff was relegated to a Really Useful Box that I also kept my poker chips (for XP), darkstones, doorways, town board, and other miscellaneous items for the game I couldn’t store elsewhere, like the awesome resin Depth Tracker.

Eventually I bit the bullet and decided to magnetize all my SOB miniatures. I bought additional Really Useful Boxes (Staples, Orchard Supply Hardware, online) with heights that worked for the varying sizes of models, and lined them with simple roofing shingles. I glued in rare earth magnets from Amazing Magnets and went to town. Oh look, I even posted on it: https://shinypennymusings.wordpress.com/2016/08/29/shadows-of-brimstone-model-storage-option/
But here are a couple pics to show the results:

RULE BOOKS/REFERENCE CARDS
I won’t bore you with pictures of the standard 3-ring binder I have for the tall monster cards as well as reference sheets and rulebooks all in sheet protectors. What I will bore you with is the solution for the smaller monster cards, special town cards, and character reference cards. These are all in a mini 3-ring binder, all in sheet protectors . Works great. Depending on your mood, you can pull the entire sheet out of the binder or just remove from the protector. The binders are both tossed in a backpack I use just for SOB.

IN GAME FUN

Once we’re playing I leave the map tiles sorter and miniatures boxes off the table. I pull out what we need as we go, and as I stated above the Really Useful Boxes make it easy to see the minis I need rather than spend time digging through trays to find what we need. The card binder allows easy access to monsters in game, I just remove the protector they’re in from the 3-ring and use as needed. Can even make notes on the protector with dry erase as needed.

For the cards, we use two of the Hold-It card organizer through Amazon. One’s enough for a Mines-only run, even if we do sometimes need to dig out an alternative Artifacts deck or Traits deck for a monster we’ve drawn, but they work great and don’t take up too much space. And, like the rest of the collection, they’re very portable. And and…I can use them for other boardgames we play that involve several decks (looking at you Touch of Evil and Eldrich Horror!).

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And that is how I store and transport my Shadows of Brimstone collection. It works great, easily packed and unpacked and can be set aside once the needed components are pulled out for the game session.

Tune in next time for an article on my current selection of  props we have made to the game so far.


Painting Runewars the Miniatures Game Minis…

By now the reason for my blog’s name should be clear. I’m always flitting between projects, usually what we’re gaming at the time or whatever’s in my crosshairs. I recently had an opportunity to pick up two core sets for the new Fantasy Flight Games miniatures game, Runewars. It’s a rank and file type miniatures game using many of the tried and true FFG game mechanics, including the X-Wing/Armada movement templates. I’ll write a review here soon, but for now wanted to start posting pictures of the minis. They’re quite nice, in my opinion. Bendy like Imperial Assault, but take paint well enough. The detail isn’t too over the top, just enough to get them looking nice for the game. I also enjoy the crisp/slightly cartoony aesthetic. I’m debating on the color schemes for the humans (Daqan) and undead (Waiqar) uniforms, but for now I’m starting on the basics: skeleton bones, horses, and skin tones. I know how the armor on the undead will look, just debating on what colors to do their tattered uniforms.

Added some color blocking tonight. Need to layer the colors.


Shadows of Brimstone Model Storage Option

One of the hard things about being a Shadows of Brimstone hoarder is that the model count for a completist is the sheer number and how to store/transport them. Some are a little on the fragile side (undead miner hands!), others are huge (Beli’al!). I was transporting all of mine to date in a Battle Foam transport bag, that I’d all but filled up and still had two large models, the Harbinger and the big worm, in another container. Because I’m waiting on some GenCon treats to arrive that include more models and the rest of the Kickstarter hasn’t yet arrived I realized I’d have to buy another bag or find something more modular to cover my needs. I also found it distracting at the table to dig for what we need in-game and this option allows easy location of the required baddies while we game.

I started with Really Useful Boxes that I already had for some different projects/storage. They’re, wait for it, really useful and I highly recommend the line. They’re stackable, durable, lock well, etc. Then I grabbed magnets from this great shop (local, so got to go in and shop with one of their engineers) Amazing Magnets and metal shingles at 84 cents each from Home Depot. Armed with some model glue and a glue gun I went to work. Still need a couple more metal sheets, and 100 magnets plus later!!

Edit: was asked which model number at Amazing Magnets: Product # D094A2 magnet. diameter: .1875″/thickness: .09375″, grade N40. They were $18.10 for 100.

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