One thing that takes time in FWW is calculating the caps cost for your settlers, or building an AI list with caps. This reference sheet includes the caps cost per unit, plus the caps costs for their AI items. This way you can quickly refer to a unit’s caps total, or remove items you won’t be using from its cost. I have not picked up the Wave 3 card pack yet (not in the US until January), but I did list all the models from the update Wave 3 points document. Will update with the totals once I have the new AI cards.
Head over to my Fallout Wasteland Warfare page for the reference sheet.
Took me a bit of time, but all of the Fallout Wasteland Warfare deck randomizers have been updated to v3. I don’t have the Robot Mod information to add yet, but that will be included as soon as I have the cards in hand. I also changed the URLs slightly, so if you’re bookmarking them, you’ll want to update.
I also created a randomizer for the curated Wasteland Deck in Modiphius’ Beast of the Bottling Plant campaign, which you can download from their website.
Head over to my Fallout Wasteland Warfare page for the updated randomizer links.
First batch of Middle Earth Strategy Battle Game models nearly completed. Just need to finish their bases which I’m doing in the same style as my Blood and Plunder terrain base colors. These Army of the Dead are from the new boxed set that was released back in August. Rohan is next on the list, and have already started working on them. Pretty straightforward as I want to have these models all look nice, but not take too much time. Also, at 25mm, they’re smaller models in general and should take less time. Ghosts – always easy. Pretty happy with the results.
Primed: I am still figuring out zenithal priming, and only using gray and white primers (Badger Stylynrez)
Base color: GW Nighthaunt Gloom Technical thinned with medium for flow
Wash: GW Waywatcher Green glaze
Chainmail: GW Leadbelcher washed with GW Nuln Oil wash
Wash again!: GW Waywatcher mixed with Nuln Oil over the shield wood and lower half of the models. If I do more I may bypass the initial green glaze step and just do this instead
Drybrush: GW Underhive Ash Dry to give some final pop to them.
When GW announced Shadespire I was relatively unimpressed. The initial images looked like a hot mess. An uninspired big hex grid map, some cards, some custom dice, and a few models. Nothing about gameplay initially, just ‘here ya go, buy this.’
I ignored everything about it after that, and then a demo copy showed up at Brookhurst Hobbies. I flipped through the box and was a little less sour on it and curious. The models were gorgeous (I’ve always been partial to the Bloodbound models even though I don’t have…didn’t have…any for an army). Then out of pure designer curiosity I sat down and tried the game out.
…and fell in deep like with it. The game is intended to play fast, roughly 20 minutes (GW says, I say more like 40 for 2 players) in length, and can scale up to 4 players. It’s not a miniatures game, it’s a hex map board game. Much more of an arena style combat game than anything else. The beauty of the mechanics is in how you the decks interact with the game elements and allow for some creative tactics. Whether you prefer to strike boldly or maneuver for objectives things can change based on the positioning of the boards at setup as well as what cards the players use to build their decks. I like cards, so this is a Good Thing to me.
Some folks have compared it to X-wing in the card customizing category. I think it should be more aptly compared to Runewars to a degree since you’re buying full warbands in the expansions and not single ships, but that’s a ticky tack debate. The buy model is what’s being compared here. Each warband, including those in the boxed set, comes with its own unique deck of power and objective cards (the two decks used), and generics of each. These generics can be used across all warbands, but no warband’s kit comes with every general card. If you want generic card X for your BLoodbound you may need to buy the Ironjawz box since that card wasn’t in the Bloodbound deck (or starter box at all). Sounds annoying for those who want to chase the cards and play more competitively. But wait, unlike X-Wing or Runewars that Ironjawz warband is self-contained and can be played out of the box as well. You have not only picked up the additional generic cards but another Warband to swap in and out. Since games are very short and the model count so low – currently we have seen the range running 3-7 depending on the Warband – some options for what you play are nice to have.
GW’s putting some effort into this game, even supporting competitive events in stores! Who do these guys think they are? 90’s GW?
This isn’t a comprehensive review of the game, but a quick heads up that you may want to check it out if you have the opportunity. It’s not for everyone, but I hope you find it to your liking as I have.