By now the reason for my blog’s name should be clear. I’m always flitting between projects, usually what we’re gaming at the time or whatever’s in my crosshairs. I recently had an opportunity to pick up two core sets for the new Fantasy Flight Games miniatures game, Runewars. It’s a rank and file type miniatures game using many of the tried and true FFG game mechanics, including the X-Wing/Armada movement templates. I’ll write a review here soon, but for now wanted to start posting pictures of the minis. They’re quite nice, in my opinion. Bendy like Imperial Assault, but take paint well enough. The detail isn’t too over the top, just enough to get them looking nice for the game. I also enjoy the crisp/slightly cartoony aesthetic. I’m debating on the color schemes for the humans (Daqan) and undead (Waiqar) uniforms, but for now I’m starting on the basics: skeleton bones, horses, and skin tones. I know how the armor on the undead will look, just debating on what colors to do their tattered uniforms.
Added some color blocking tonight. Need to layer the colors.
I started trying to build up a habit of painting regularly to make a dent in my Lead Mountain late last year. I’ve tried to maintain the work as close to nightly as possible, at least 30 minutes of work/prep/sort, something to stay on track. It feels like it’s starting to become a habit now, and thanks to my new job’s better hours AND some health improvements I have the energy at night to do it!
Anyway…one project I’ve started and stopped many times is my 15mm Gruntz force. It’s a loosely-themed future Soviet style force aligned with the Siavyanskiy Soyuz group in the Gruntz universe. The rulebook has a ton of great ideas for factions/backgrounds but none are very well fleshed out so I’m working on that myself. They provide munitions for many other nations/corporations that are reliable if not high powered, but save their best products for themselves. I’ll have to work up and post my concept for them in the near future.
Photodump of where I’m at with them as of last night. Trying to get this force painted up as it’s pretty easy to do and I’m quite happy with the results so far. I’ll post weekly updates as I go.
The force in all its quasi painted glory:
What’s he watching? (yeah, after the priming and fsssht I noticed the fuzzy primer. Oh well, at 15mm it’s not too noticeable. Just when they’re blown up to this scale. 😐
Actual painting progress to date. Need a few touch ups on the hilighting, but I’ll make that pass once I’m done with the infantry.
One of the hard things about being a Shadows of Brimstone hoarder is that the model count for a completist is the sheer number and how to store/transport them. Some are a little on the fragile side (undead miner hands!), others are huge (Beli’al!). I was transporting all of mine to date in a Battle Foam transport bag, that I’d all but filled up and still had two large models, the Harbinger and the big worm, in another container. Because I’m waiting on some GenCon treats to arrive that include more models and the rest of the Kickstarter hasn’t yet arrived I realized I’d have to buy another bag or find something more modular to cover my needs. I also found it distracting at the table to dig for what we need in-game and this option allows easy location of the required baddies while we game.
I started with Really Useful Boxes that I already had for some different projects/storage. They’re, wait for it, really useful and I highly recommend the line. They’re stackable, durable, lock well, etc. Then I grabbed magnets from this great shop (local, so got to go in and shop with one of their engineers) Amazing Magnets and metal shingles at 84 cents each from Home Depot. Armed with some model glue and a glue gun I went to work. Still need a couple more metal sheets, and 100 magnets plus later!!
Edit: was asked which model number at Amazing Magnets: Product # D094A2 magnet. diameter: .1875″/thickness: .09375″, grade N40. They were $18.10 for 100.
So after a faltering start this summer I’m feeling like I have a little momentum going. Since I suffer from MADD (Miniature Attention Deficit Disorder) I’ve been assembling and priming models for other games like Malifaux, Warmachine, Kami Tales, and Guild Ball along with trying to get some Orks assembled (Dread and 3 Killa Kans). Here’s a quick update on my 500 points/10AAT experiment. I finally settled on paint colors for the Grots and all but finished two of my first ten last night. The pics wash a bit of the color out of the yellows but I’m happy with the results so far. Back to the grindstone tonight.
I have found myself with some random days off this summer and hope to make the most of them assembling and painting models for my various guilty pleasures. I somehow like knowing I have models finished and primed vs. painting a batch then assembling/priming the next batch before painting. Part of it is the gamer first in me, part of it is it feels like I’m making progress/cleaning up the backlog. Whatever the reason I had a primer frenzy this weekend. A sampling of Warmachine, Kami Tales, Shadows of Brimstone, Guild Ball. Plenty more to come, some of the gray primed minis will get a dusting of white primer if I want lighter coats on them. Group shot of everything. Some of it I had to repair/assemble before I got them primed. Pics so far.
Still working on the full rewrite of the SJA ruleset, but I do have it note and ready to run this weekend at Kublacon. For some reason I lost the formatting on my (8 year) old Publisher files (yeah, yeah, I’ll change over to Adobe as soon as I have time to learn how it works), so I had to recreate the cards from scratch. Gave me a chance to incorporate rules changes and some formatting things I wanted to address. Here’s three of the eight Jacks I’ll be using for the event. Rather than do them as the normal individual cards I’m going to set this up for now as a one-page each player can reference at the table. Still need to get the others finished and laminate the lot tonight. Wheee!!
For a practical note, if you’re familiar with how Warmachine works assume the chassis is a normal Jack, but instead of damage wrapping to the next column at the bottom it rolls over to the system listed in the column. There are several other tweaks since it’s only Jacks on the table (the 3 cogs represent the Jack’s handler, for example), but that’ll at least help the ‘cards’ make more sense for now.
Would like to try something different than the usual play session report for a game. Coming soon: Kel’s Shadows of Brimstone Dime Novels, a series of narrative experiments using game sessions of the Flying Frog Productions Shadows of Brimstone game line as their foundation.
Look for Volume 1 in early June…it’ll be a hoot!