One thing that takes time in FWW is calculating the caps cost for your settlers, or building an AI list with caps. This reference sheet includes the caps cost per unit, plus the caps costs for their AI items. This way you can quickly refer to a unit’s caps total, or remove items you won’t be using from its cost. I have not picked up the Wave 3 card pack yet (not in the US until January), but I did list all the models from the update Wave 3 points document. Will update with the totals once I have the new AI cards.
Head over to my Fallout Wasteland Warfare page for the reference sheet.
Took me a bit of time, but all of the Fallout Wasteland Warfare deck randomizers have been updated to v3. I don’t have the Robot Mod information to add yet, but that will be included as soon as I have the cards in hand. I also changed the URLs slightly, so if you’re bookmarking them, you’ll want to update.
I also created a randomizer for the curated Wasteland Deck in Modiphius’ Beast of the Bottling Plant campaign, which you can download from their website.
Head over to my Fallout Wasteland Warfare page for the updated randomizer links.
Last night’s progress wasn’t that exciting visually. I cleaned up overslop with the metallics then washed all the Balthasar Gold with Agrax Earthshade to give it a darker tone. Then I took a batch of ten and drybrushed them with Runefang Steel. After that I started up the rest of the areas, like the flesh tones and bone (so far). Not sure I’ll have all 35 finished by this weekend, but I’m chugging along.
After months of waiting (im)patiently I finally received my bundles from Modiphius for their Fallout Wasteland Warfare game. They had an overwhelming response in the initial run and ran out of stock early on. Had ordered the Critters, Scenery, and Robots bundles. Loving everything I see so far. Some of the items in the Scenery bundle were what I was waiting on to really get my Vault project finished. Something I meant to have done over the holidays but wound up with other things to do. Have to get my Blackstone Fortress models finished as a commitment to myself to finish ONE project before moving on to another for a change. But after these arrived I gave them an overnight wash in Simple Green just in case (my standard first step now with any resins and metals and most plastic kits) and then a rinse and toothbrush scrub before basking in the kitchen lights to dry. Really looking forward to getting the Sentry Bot painted up.
That’s a lotta baggies!!
Everyone’s squeaky clean!!
First batch of Middle Earth Strategy Battle Game models nearly completed. Just need to finish their bases which I’m doing in the same style as my Blood and Plunder terrain base colors. These Army of the Dead are from the new boxed set that was released back in August. Rohan is next on the list, and have already started working on them. Pretty straightforward as I want to have these models all look nice, but not take too much time. Also, at 25mm, they’re smaller models in general and should take less time. Ghosts – always easy. Pretty happy with the results.
Primed: I am still figuring out zenithal priming, and only using gray and white primers (Badger Stylynrez)
Base color: GW Nighthaunt Gloom Technical thinned with medium for flow
Wash: GW Waywatcher Green glaze
Chainmail: GW Leadbelcher washed with GW Nuln Oil wash
Wash again!: GW Waywatcher mixed with Nuln Oil over the shield wood and lower half of the models. If I do more I may bypass the initial green glaze step and just do this instead
Drybrush: GW Underhive Ash Dry to give some final pop to them.
Back in May at Kublacon I met the designer of the Relicblade miniatures game, Sean Sutter. There was a booth for the game and he was on hand to talk to folks and run demos. His models were painted by the always talented Malev. The game was a lot of fun and I love the aesthetic and humor he’s mixed into it. Quick games on 2×2 boards with about 3-8 miniatures per side. Even has a nice campaign system to go along with it. I was hooked and brought home a bit of everything for the game. Unfortunately I haven’t had time to work on the minis or get the game to table since…bad me. But last night I did have a wave of ‘why aren’t these done’ hit me and went ahead and got things assembled. Here’s pix of the different starters and a few addon minis for the game. Will post progress on painting (hahaha) as I go. Commentary on the pix
Rulebook cover, love Sean’s art style. Notice the Billman in the back? He’s eating a sandwich. That guy’s so badass veteran he’s got time for lunch!!!
Lone Guard starter group. Sabertooth, Billman, Ranger, and Warrior
Wilderkin starter: two stone spires, Wild Elf Geomancer, Gnome alchemist on Shadow Fox, and Stonekin Battleborn
BATTLE PIGS (can you not hear the metal in the background?): Warlord, Shield Pig, Raider Pig, Axe Pig, also addon Vermin Mouth with rat swarm
Wretched Hive: Iguan Witch, Iguan Slaver, Iguan Poacher, Mangrove Baslisk along with Iguan Assassin (which can double with the bits for one of the Legends heroes)
Bone and Darkness: Dark Wanderer, 2 Bone Stalkers, 1 Bone Construct. His aesthetic for the Undead is really odd. I like it.
Pack Yak (yes, yak!) and Battle Gnome on Ibex. Need to do some work on the Gnome’s saddle so he’ll fit better.
Continuing my work on my Blood and Plunder models/terrain. Finally received some nice treasure chests and coin piles from Dark Arts Studio. This is their Chests & Treasure set. You can buy bits of it individually, but I grabbed the lot and happy I did. The barrels and bases are Renedra. I’ve since textured the bases and moving on to painting. I have a lot to do before May, but I should be able to finish it all if I stay on track.
Yep, another one. I may have started collecting some Bloodbound after I picked up Shadespire and the sweet Garrek’s Reavers models within. Always loved the AoS sculpts for Khorne, but I already have a ‘horde’ army with Orcs. BUT Shadespire got me to take the plunge again. I’ve bought it piecemeal over the past couple months and now that things have settled into a dull roar otherwise I’m carving out some time to get working on them. Starting with texturing the bases. Since some I bought were already assembled those took more TLC to get the Vallejo Dark Earth texture product on, but overall after a few hours last night I have all the army’s current bases textured. Hopefully judicious use of the airbrush will get these guys painted up fast. Reds and flesh and metals. Easy, right?
Two of my oldest Orks, these dreadnoughts…now Deff Dreads…are much smaller than the current models. Decided to mount both on a single Dread base as a pair of Dreads. Working on what to do with the rest of the base and their positioning.
In true Shiny Penny fashion I’ve shifted my painting around a bit. My Reavers are not yet completed, but I picked up the two new warbands for the game, the Sepulchral Guard and Ironjaw’s Boys. In keeping with the initial releases the models in these are great as well, really capturing the feel the game’s trying for. The undead are great, since we haven’t seen many new undead models for a few years now. Love the character in them. The Ironjaws are also nice, more standard ‘orc’ look with their Brute armor, but still great. I’m still messing with the orc armor (sorry, orruk) since I want to carry that style over to my Age of Sigmar Ironjaw armor as well. Going for a beat up rusty look vs. painted armor. But for now figured the undead were the fastest finish.
Ironjaw’s Boys. Leaving the arm and cloak off the leader for painting access:
Love this guy’s detail.
The armor, still work in progress, but going for a two-toned look.
The Guard. Lots of personality for undead models.
Painting bone R fun!