Tag Archives: kublacon

Blood and Plunder Paint Frenzy. Countdown to Kublacon

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I’ve mentioned previously that I will  be attending Kublacon and running two Blood and Plunder events. I want to keep to my original goal of having everything I own to date painted when I head out. Coming into the home stretch I’m realizing I may have over committed, but am going to push through and see how far I get. I’ll track my daily progress here and on the BnP Facebook page if anyone’s interested. Tuesday night ended with the models being at this point.
As you can see, plenty to do. I had a good batch primed and semi-painted, but a way’s to go as well as the Unaligned models I still needed to wash and prime.

Wednesday evening I had some time to work on things, but the progress may not seem that dramatic.

Primed the bare metal minis, fixed the Spanish Commander’s loose arm, put shoes on nearly everyone, a few models needed base colors on pants/shirts, and base color on the…bases.

Where will tonight get me? We’ll see.

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Steamjack Arena Samples

Still working on the full rewrite of the SJA ruleset, but I do have it note and ready to run this weekend at Kublacon. For some reason I lost the formatting on my (8 year) old Publisher files (yeah, yeah, I’ll change over to Adobe as soon as I have time to learn how it works), so I had to recreate the cards from scratch. Gave me a chance to incorporate rules changes and some formatting things I wanted to address. Here’s three of the eight Jacks I’ll be using for the event. Rather than do them as the normal individual cards I’m going to set this up for now as a one-page each player can reference at the table. Still need to get the others finished and laminate the lot tonight. Wheee!!

For a practical note, if you’re familiar with how Warmachine works assume the chassis is a normal Jack, but instead of damage wrapping to the next column at the bottom it rolls over to the system listed in the column. There are several other tweaks since it’s only Jacks on the table (the 3 cogs represent the Jack’s handler, for example), but that’ll at least help the ‘cards’ make more sense for now.jack1jack2jack4